Steal these directions. Every one below is built to run clean on a car photo.
Modelo de IA 42 créditos
Kling 4NewVídeo cinematográfico dirigido por um prompt ou um frame
Prompt0/2000
Evite personagens, logotipos e músicas protegidos por direitos autorais, bem como conteúdo sensível ou explícito — pode ser bloqueado.
Duração · 5s
Áudio
Geração em lote1
Custo estimado: 60 créditos
Sua criação aparece aqui
Escolha um modelo, descreva a cena e clique em Gerar.
Ramp
The Complete Ramp Stunt
The car drives up the tall curved ramp, launches from the lip, completes one controlled mid-air flip, levels out and lands in pale smoke. Preserve the car’s paint, shape, wheels and proportions throughout. Keep the ramp, red edge lights, fixed camera, ground plane and original timing. No wings, flames, extra stunts, captions or logos.
Kickflip
The Kickflip · Side View
Side view: the car accelerates from the left, rises on downward cold-gas jets above a parked vehicle lineup, completes one controlled roll, levels out and lands in a cloud of pale vapor on the far side. Fixed wide camera, night lighting, stationary vehicles. Keep the car coherent in paint, body, wheels and proportions. No wings, fire, text or extra jumps.
Kickflip
The Kickflip · Head-On View
Front-facing kickflip: the car approaches along the center axis, rises above a parked lineup on short downward jets, rolls once and descends beyond them. Match the original height, direction, front camera, floodlights, reflections and vapor timing. Preserve the car throughout the rotation. No extra people, logos, flames or camera cuts.
Kickflip
The Kickflip · Trackside Replay
Trackside replay: the car lifts, performs a single lateral roll above a parked lineup, levels with control and touches down within spreading pale vapor. Low trackside view, night floodlights, original timing and clearance. Preserve the car body and wheels without deformation. No flames, wings, extra vehicles or additional stunts.
Ramp
The Ramp · Full Side View
Full wide side view: the car drives up the tall curved ramp, follows the curvature toward an inverted attitude, leaves the lip, rolls back to level in free air, uses short downward cold-gas bursts and settles onto the test pad. Fixed camera, dark venue, red edge lighting. Preserve the car’s geometry, color and wheels. No wings, fire, spectators or extra rotations.
Ramp
The Ramp · Thruster Close View
Close-up ramp replay: begin near the curved ramp lip, the car departs the wall, rotates toward a level attitude, then fires visible downward gas jets to slow its descent before touchdown. Close camera framing, slow-motion pacing, pale vapor, red lights. The body, paint and all four wheels stay coherent. No wings, flame exhaust or cutaways.
Ramp
The Ramp · Overhead Replay
Overhead replay: keep the test-pad layout, stationary car, curved ramp and red perimeter lighting unchanged. The car travels up the ramp, over its edge, through one controlled airborne correction and down onto the marked pad with a spreading vapor plume. Top-down camera, original timing and shadow positions. No extra vehicles or second maneuvers.
Track Mode
Track Mode Transformation
Track Mode transformation: clean gray studio, deliberate mechanical pace. The car lowers smoothly, then deploys a coherent rear wing and small active aero panels with solid hinges and no melting geometry. Side and rear detail framing. Keep the cabin, paint and wheels recognizable. A studio product visualization — no flight, explosions or unrelated scenery.
Viral
Viral Square Edit
Square social edit: front view, trackside mid-air roll, vapor-covered touchdown — keep the original cut points and short pacing. Parked cars, red ground lighting, night setting. Preserve the car’s paint and shape across shots. No extra stunts, wings, flames or new captions. Same square composition.
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